Dan Noren ex-program manager at Cahners ComputerPlace in the Museum of Science, Boston describes his experience of using Roamer in the Interactive exhibits. Despite the availability of some of the World’s most sophisticated robots, Roamer consistently proved a popular interactive exhibit.
While the other robots had their purpose and place, Roamer consistently was the most versatile and accessible robot for presenting robotc/programming and other STEM content and activities. As well, Roamer delivered to our visitors the unique ability for self-expression, especially for younger children who typically would be somewhat overwhelmed tyring to interact with more comples robots.
Our staff, volunteers, fellows and interns all enjoyed using Roamer to open up ‘interpretations’ of questions and ideas presented by our visitors. Roamer let the visitor direct the activity and to explore and learn by actually having Roamer become an integral part of their experience, allowing multiple paths of investigation.
As Program Manager of Cahners CompurterPlace, as a former high school STEM educator, and as a high tech industry professional I immediately understood the robustness and capabilities of Roamer in both formal and informal education venues. The excellence in hardware and software design, form, fit, and function allows educators and learners to concentrate on subject and content – on actually doing.
Roamer provides the ability to transparently become part of almost any learning process, while also allowing as much, or as little configuration and programming of the robot to become part of the adventure. This adeptness, regardless of the learners’ skill, experience levels, or time constraints is Roamers pre-eminent attribute.