This feature was first published in April 1991. In it teacher Marcus Topham explains how sensors transform the capabilities of a robot. In the original article Marcus explained what sensors mean to a robot and how where you find sensors in the animal world and in machines and some suggestions of how to introduce sensors to children. Of course things since those days the “connected world” has arrived and sensors are everywhere. However, the basic ideas behind sensors has not changed, so we have taken the opportunity to update the article.
Guided by the late Professor Tom Stonier, one of Valiant’s founders, we have always believed educational products should be based on evidence of best educational practice. Continuing this philosophy we recently announced a collaboration between Dave Catlin, Andrew Csizmadia and Mike Blamires to produce a MESHGuide – Educational robots: why use a Roamer robot in the classroom? In this article Professor Marilyn Leask explains the MESHGuide programme. (more…)
The Tour de France has now crossed the English Channel back to France. Meanwhile, another of the World’s Great sporting events is taking place across the Atlantic in South America. The FIFA World Cup had inspired the staff and children at St Edmunds School in Enfield to do a penalty shoot out competition in their Code Club. Some of the Key Stage 1 children sent GO this article. (more…)
In 1987 Bradford teacher Doreen Gregory inspired me to design an educational version of Big Trak. That was Classic Roamer. Tomorrow the world’s greatest cycle race, the Tour de France starts in my home town of Leeds. The first stage takes the riders through Yorkshire Dales where I spent a lot of my youth walking and potholing. This is a heady mixture of nostalgia and homesickness mixed with some Yorkshire pudding and French joie de vivre (I never expected to see a map with à côté de Buttertubs marked on it). I had to create a somewhat personal Roamer Topical Topic.
What is an algorithm? An algorithm is a set of step-by-step actions that will solve a problem. This definition does not adequately explain what it really is. In the way of a preview of Roamer and the Computing Curriculum Packages, I will try and add some substance to the answer and I will provide a simple Roamer activity that will show you how you can teach the concept in a concrete practical way. (more…)